Game Design Related Exercises
A downloadable project
All of these exercises are group works done in really short time (around 3h each) on selected game developpement aspects.
UX Design Exercise - Mario Kart
- Identify the player's motivations
- Identify the player type
- Link the motivations to the game mecanics
- Draft a new game with mandatory new motivations
- Create new mecanics and plot to use theses new motivations
UR Exercise - Hades
- Identify possible player's choice
- Plot a testing protocol
- Observe tests sessions
- Reporting
- Crunch number
- Create gamer's profile
- Identify dominant strategy
Marketing Exercise - Astria Ascending
- Make a product analysis
- Do the 4P
- Identify strong and weak points
- Try to find solutions
Mission Design Exercise - Borderlands 2
- Chose a mission
- Identify the steps and possible failure points
- Chart them on a map
- Analyze how a mission document is made
Technical Art Exercise - Un lundi perpétuel
- Discover a new tech (here a shader)
- Experiment possibilities (this shader can "merge" objects)
- Use it to create gameplay mechanics
- Pitch a game around it in a one-page document
Status | Prototype |
Category | Other |
Author | MafleBel / Nolan Pradelle |
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